Gameplay Programmer Intern (NEO Project)
Ubisoft Montreal - Montreal, QC May 2025 - August 2025 (17 weeks)Fighting Team of 8 | C++, Anvil engine | Agile, tasks from lead, peer-reviewed
- Extended existing combat telemetry to send in-game events to data analysts for enemy and ability balancing.
- Built and adapted gameplay features for designers, e.g. a fog ability that grows with an equipped outfit.
- Debugged and fixed gameplay issues across health, input, animation, and targeting (line-of-sight).
Anvil C++
Agile & Scrum
Debugging
Testing
Confluence
Jira
Perforce English