Hi, I'm Manoël Nohra

Gameplay Programmer
Building game systems in Unreal (C++) and Unity (C#)
Open to gameplay roles in Canada and Europe.

About Me

I'm a software engineering graduate from École de technologie supérieure (ÉTS) in Montreal, with four programming internships: two at Ubisoft Montréal, one at Audiokinetic and one at CDRIN. I was also a programmer on two award-winning games, at the Ubisoft Game Lab and the Montreal GameJam. I'm comfortable in large C++ codebases and proprietary pipelines (Anvil, Perforce, Wwise), from gameplay systems to developer tools, and my goal is to build the systems that make games fun to play as a gameplay programmer.

Software Engineer

Manoël Nohra
Work Eligibility 🇨🇦 Canada (until 2031, PGWP) 🇪🇺 Europe (French citizen)
Degree Bachelor in Software Engineering École de technologie supérieure · Graduated 2026
Links
Favorite Games
Rocket League (SSL) Metaphor: ReFantazio Final Fantasy X Hollow Knight: Silksong Elden Ring Zelda: Tears of the Kingdom

My Games

Filters
Technologies:
Tags:

Panic On Comic City !

Award-WinningCo-opPhysicsUniversity
2D Mathematics C# Git Unity

🏆 Best Accessibility Award at Ubisoft Game Lab 2026 (also nominated for Best Design and Best Technical Innovation). An 80s-90s themed asymmetrical co-op endless runner, built in 10 weeks by a team of 8, where I was the main programmer.

  • Wrote custom 2D physics so one player (the roller) rides the other player's ramp (the snake), a mesh that moves and deforms in real time.
  • Designed and built the tricks, combos, and scoring system.
  • Exposed difficulty settings for accessibility, and worked closely with artists and game designers under tight deadlines.
View Project

Tower Defense Prototype

OngoingSoloStrategy
Blueprints C++ Gameplay Ability System Python Unreal Engine 5

A solo tower defense game built on my own game idea in Unreal Engine 5 (C++ and Blueprints). Playable from start to finish, now in polish.

  • Extended the Gameplay Ability System to drive tower, enemy, and boss stats and abilities.
  • Wrote Python build and test scripts, and an Excel import tool for game data.
  • Built a scalable, data-driven base so new gameplay content is easy to add.
View Project

Echoes of Decay

3rd PersonActionUniversity
Blueprints Unreal Engine 5

A 3rd person game developed in Unreal Engine 5 for the LOG725 university course.

  • Developed in 8 weeks by a team of 3 programmers starting in February 2025, marking our first experience with the engine.
  • The theme was "Mother Nature" (Mère nature) where the player gathers abandoned items to craft powerful weapons.
  • The main goal is to purify the city from pollution and the creatures created by it.
  • Programmed the inventory system, enemy AI and animations, crafting system, and weapon system.
View Project

The Plague

AIAward-WinningGame JamTop-Down
C# Git Unity

🏆 Best Sound Design at the Montreal GameJam. A top-down game made in 48 hours by a team of 7, where you play as the Black Plague hunting down the Doctor before he finds a cure.

  • Co-designed the core loop: infect civilians to light up the map and track the Doctor.
  • Programmed the camera, character movement, and the Doctor's enemy AI.
  • Handled version control and resolved Git merge conflicts under jam pressure.
View Project

Urbia

City-BuilderInternshipSimulation
C# Git Unity

An educational city-builder made in Unity for the Urban Planning department at Cégep de Matane. Client project at CDRIN (10-week internship, team of 5), where I was the main programmer on a near-finished game.

  • Added new buildings, rules, flooding, and residential balance, then tuned the levels.
  • Worked weekly with a 3D artist, a manager, and the client; integrated 3D models and polished the game.
View Project

Specialized FPS Project

ActionFPSSoloUniversity
Blueprints C++ Unreal Engine 4

A solo first-person shooter featuring dynamic movement mechanics such as double jumping, grappling, sliding, and ricochet shooting. Each level restricts or enables specific mechanics, forcing the player to adapt. Developed independently under faculty supervision during my exchange semester at Matane.

View Project

The Legend of Jaloux

StrategyTurn-BasedUniversity
C# Git Unity

A 2D tactical turn-based strategy game set in a medieval fantasy dungeon. Lead a hero through rooms, gain experience, open chests, and manage action points to defeat the final boss. Developed in a team of 6 during my Computer Science degree.

View Project