Hi, I'm Manoël Nohra

Gameplay Programmer · Building game systems in Unreal (C++) and Unity (C#) · Open to gameplay roles in Canada and Europe.

About Me

I'm a software engineering graduate from École de technologie supérieure (ÉTS) in Montreal, with four programming internships: two at Ubisoft Montréal, one at Audiokinetic and one at CDRIN. I was also a programmer on two award-winning games, at the Ubisoft Game Lab and the Montreal GameJam. I'm comfortable in large C++ codebases and proprietary pipelines (Anvil, Perforce, Wwise), from gameplay systems to developer tools, and my goal is to build the systems that make games fun to play as a gameplay programmer.

Software Engineer

Manoël Nohra
Work Eligibility 🇨🇦 Canada (until 2031, PGWP) 🇪🇺 Europe (French citizen)
Degree Bachelor in Software Engineering École de technologie supérieure · Graduated 2026
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Favorite Games
Rocket League (SSL) Metaphor: ReFantazio Final Fantasy X Hollow Knight: Silksong Elden Ring Zelda: Tears of the Kingdom

My Games

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Panic On Comic City !

AsymmetricalCo-opGameLab 2026PCPhysics
2D Mathematics C# Git Unity

🏆 Won Best Accessibility Award & Nominated for Best Design and Best Technical Innovation at the Ubisoft Gamelab 2026. An asymmetrical co-op game with an 80s-90s theme, developed over 10 weeks.

  • Collaborated closely with artists and game designers under strict deadlines.
  • Applied 2D mathematics to calculate custom physics for a player (the roller) sliding along a dynamically moving and deforming mesh (the snake).
  • Developed the core gameplay architecture inspired by Curve Rush mechanics.
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Tower Defense Prototype

On GoingStrategyTower Defense
3D Mathematics Blueprints C++ Unreal Engine 5

Designed and developed gameplay, UI/UX, and code architecture utilizing a combination of C++ and Blueprints under Unreal Engine 5.

  • Leveraged ChatGPT to accelerate engine onboarding and research optimal architectural patterns.
  • Developed a scalable foundational base to facilitate easy gameplay extensions and data-driven implementation.
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Echoes of Decay

20253rd PersonActionLOG725University Project
Blueprints Unreal Engine 5

A 3rd person game developed in Unreal Engine 5 for the LOG725 university course.

  • Developed in 8 weeks by a team of 3 programmers starting in February 2025, marking our first experience with the engine.
  • The theme was "Mother Nature" (Mère nature) where the player gathers abandoned items to craft powerful weapons.
  • The main goal is to purify the city from pollution and the creatures created by it.
  • Programmed the inventory system, enemy AI and animations, crafting system, and weapon system.
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The Plague

2023AIGameJamProcedural GenerationTop-Down
C# Git Unity

🏆 Best Sound Design. A top-down, procedurally generated game developed in 48 hours during the Montreal GameJam. Reversing traditional roles, you play as the Black Plague with the objective of hunting down the doctor before he gathers a cure.

  • Stepped in as Game Designer to conceptualize mechanics aligned with the jam's constraints and communicated the technical vision to the team.
  • Programmed core C# mechanics, including camera controllers and base character movement.
  • Prototyped enemy AI behaviors (the Doctor) and managed project version control by resolving Git merge conflicts.
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Urbia

2022City-BuilderInternshipManagementSimulation
C# Git Unity

A city-building simulation game developed on Unity for pedagogical purposes within the Urban Planning department at Cégep de Matane. Acted as a Programmer to resume development on an existing codebase where players must grow a city, manage resource constraints, and balance the escalating demands of an expanding population.

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Specialized FPS Project

2022FPSMovement ShooterSolo
Blueprints C++ Unreal Engine 4

A solo first-person shooter featuring dynamic movement mechanics such as double jumping, grappling, sliding, and ricochet shooting. Each level restricts or enables specific mechanics, forcing the player to adapt. Developed independently under faculty supervision during my exchange semester at Matane.

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The Legend of Jaloux

20212DTactical RPGTurn-based
C# Git Unity

A 2D tactical turn-based strategy game set in a medieval fantasy dungeon. Lead a hero through rooms, gain experience, open chests, and manage action points to defeat the final boss. Developed in a team of 6 during my Computer Science degree.

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