Panic On Comic City !
🏆 Best Accessibility Award at Ubisoft Game Lab 2026 (also nominated for Best Design and Best Technical Innovation). An 80s-90s themed asymmetrical co-op endless runner, built in 10 weeks by a team of 8, where I was the main programmer.
- Wrote custom 2D physics so one player (the roller) rides the other player's ramp (the snake), a mesh that moves and deforms in real time.
- Designed and built the tricks, combos, and scoring system.
- Exposed difficulty settings for accessibility, and worked closely with artists and game designers under tight deadlines.