Welcome !
I am Manoël Nohra

Welcome to my portfolio where I showcase my projects and experiences.

About Me

My name is Manoël Nohra, I am 23 years old and I graduated from a Bachelor's degree in Software Engineering at École de technologie supérieure in Montreal in April 2026. My professional goal is to become a gameplay programmer in the video game industry.

Manoël Nohra

Software Engineer

  • Date of birth: October 30, 2002
  • Age: 23 years old
  • Website: manoel-nohra.fr
  • Degree: Bachelor in Software Engineering
  • Phone: 06 26 61 10 36 (FR)
    438-228-4931 (CA)
  • Email: manoel.nohra@gmail.com
  • City: Montreal, Quebec, Canada

Favorite Games

Rocket League (SSL) Metaphor: ReFantazio Final Fantasy X Hollow Knight: Silksong

My Games

UnityCo-opPCUbisoft 2026

Panic On Comic City !

🏆 Won Best Accessibility Award & Nominated for Best Design and Best Technical Innovation at the Ubisoft Gamelab 2026. An asymmetrical co-op game with an 80s-90s theme, developed over 10 weeks. Players team up as a roller and a snake to maximize their score, featuring flexible controls supporting dual gamepads, keyboard co-op, or solo keyboard play.

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UnitySimulationInternship2022

Urbia

A city-building simulation game developed on Unity for pedagogical purposes within the Urban Planning department at Cégep de Matane. Acted as a Programmer to resume development on an existing codebase where players must grow a city, manage resource constraints, and balance the escalating demands of an expanding population.

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UnityGameJam2023

The Plague

🏆 Best Sound Design. A top-down, procedurally generated game developed in 48 hours during the Montreal GameJam. Reversing traditional roles, you play as the Black Plague with the objective of hunting down the doctor before he gathers a cure. Features a variety of gameplay abilities including a tracking radar, a dash mechanics, slows, and a passive infection zone to corrupt civilians and expand your vision.

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Unreal Engine 5Tower Defense2025

Tower Defense Prototype

Used Unreal Engine 5 to create a tower defense prototype during my free time. The game is as basic as a Tower Defense, I may expend the game into a roguelike if the design comes up nice. I developed the core mechanics of the game, including enemy pathfinding, tower placement, and wave management, while also implementing a simple UI to display player health and resources.

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Unity2021

The Legend of Jaloux

A 2D tactical turn-based strategy game set in a medieval fantasy dungeon. Lead a hero through rooms, gain experience, open chests, and manage action points to defeat the final boss. Developed in a team of 6 during my Computer Science degree.

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Unreal Engine 4FPS2023

Specialized FPS Project

A solo first-person shooter featuring dynamic movement mechanics such as double jumping, grappling, sliding, and ricochet shooting. Each level restricts or enables specific mechanics, forcing the player to adapt. Developed independently under faculty supervision during my exchange semester at Matane.

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